Forescape devlog #7





During last half year from the previous devlog a lot of things has been done:
The biggest change is that the game now is fully ported to Godot from Gamemaker. Doing it was a great deal but at the same time felt very right. Im really glad that i managed to do it quite fast considering the amount of stuff i have. Now Im mostly tuning game balance, fixing bugs and polishing visuals. Aswell as adding some tutorial hints to combat system.
A lot of previous sprites got reworked aswell as level locations look better now and are more refined.
Im quite not sure when the demo will come up, but i really hope to make it this year.
Thanks for following the project and supporting Forescape by reading this!
See you soon!
Forescape
TurnBased rogue-like with procedural generation
| Status | In development |
| Author | Gipost |
| Genre | Adventure, Role Playing |
| Tags | Fantasy, GameMaker, Pixel Art, Roguelike, Turn-Based Combat |
| Languages | English |
More posts
- Forescape devlog #6 first on itch!May 22, 2025
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